Code Blocks
PLAYER ACTION
Used to do something related to a player or multiple players.examples
Send a message to a playerDamage or heal a player
Clear a player's inventory
IF PLAYER
Used to execute the code inside it if a certain condition related to a player is met.examples
Check if a player is swimmingCheck if a player has an item
Check a player's username
START PROCESS
Used to start processes declared by a Process block. Waits inside the Process will not stop this code line, unlike Functions.CALL FUNCTION
Used to call functions declared by a Function block. Code will not continue past this block until the Function completes/returns.CONTROL
Used to control the execution of some or all code blocks after it.examples
Pause the code sequencefor a certain duration
Stop the code sequence
Skip a repeat iteration
SET VARIABLE
Used to set the value of a variable.examples
Set a variable to a sum of numbersRemove all instances of a certain
string from a string variable
Set a variable to a random value
ENTITY EVENT
Used to execute code when an entity does something or when something happens to an entity.examples
Detect when a mob takes damageDetect when a projectile kills a mob
Detect when a mob kills another mob
PLAYER EVENT
Used to execute code when something is done by (or happens to) a player.examples
Detect when a player joins the plotDetect when a player right clicks
Detect when a player dies
FUNCTION
Used to define a line of code that can be called with a Call Function block.additional info
Set the function name by right clicking,the code block sign with a string.Set the name color, icon, and lore of the,function by putting an item in the chest.
Put parameter items to specify the,parameters of the function.
Functions can also be used for continuing,lines of code that are out of space.
IF ENTITY
Used to execute the code inside it if a certain condition related to an entity or multiple entities is met.examples
Check if an entity is a projectileCheck if an entity is a certain type
of mob
Check the name of an entity
ENTITY ACTION
Used to do something related to an entity or multiple entities.examples
Set the age or size of a mobGive a mob a potion effect
Delete an entity from the plot
IF VARIABLE
Used to execute the code inside it if a certain condition related to the value of a variable is met.examples
Check if a number variable is lessthan or equal to another number
Check if a string variable contains
a certain string
Check if a variable is equal
to something
SELECT OBJECT
Used to change the selection on the current line of code, which will affect the targets of most code blocks.examples
Select all players on the plotSelect a player with a certain username
Select all players on the plot that meet
a certain condition
GAME ACTION
Used to do something related to the plot and everyone playing it.examples
Spawn a mob or other entityChange a block or block region
ELSE
Used to execute the code inside it if the condition directly before it was not met. Else must be placed directly after any If block's closing bracket.PROCESS
Used to execute code when the process is started using a Start Process block.additional info
Set the process name by right clicking,the code block sign with a string.Set the name color, icon, and lore of the,process by putting an item in the chest.
Processes are not a replacement for,Functions. Processes are much more CPU,intensive than functions, and should only,be used when needed.
REPEAT
Used to repeat the code inside it.examples
Repeat code foreverRepeat code a certain number
of times
Repeat code until a certain
condition is met
IF GAME
Used to execute the code inside it if a certain condition related to the plot is met.examples
Check if a container has all ofa certain set of items
Check if a sign's text contains
a certain text
Check if a block at a certain
location is a certain block