IF PLAYER
Used to execute the code inside it if a certain condition related to a player is met.examples
Check if a player is swimmingCheck if a player has an item
Check a player's username
Actions
Is Looking at Block | IsLookingAt (aka. )
Tags
name:
Fluid Mode
default: Ignore fluids
options: Ignore fluids
, Detect fluids
Is In World Border | InWorldBorder (aka. )
Is in Game Mode | IsInGameMode (aka. )
Tags
name:
Game Mode
default: Survival
options: Survival
, Creative
, Adventure
, Spectator
Has Room For Item | HasRoomForItem (aka. PHasRoomForItem)
Tags
name:
Check Mode
default: Has Room for Any Item
options: Has Room for Any Item
, Has Room for All Items
name:
Checked Slots
default: Main inventory
options: Entire inventory
, Main inventory
, Upper inventory
, Hotbar
, Armor
| IsHoldingOff (aka. )
Is Using Resource Pack | UsingPack (aka. )
Item Is Not On Cooldown | NoItemCooldown (aka. )
Is Using Item | IsUsingItem (aka. )
| HasAllItems (aka. )
Is Swimming | IsSwimming (aka. )
Has Item | HasItem (aka. )
Tags
name:
Check Mode
default: Has Any Item
options: Has Any Item
, Has All Items
| BlockEquals (aka. )
Is Wearing Item | IsWearing (aka. PIsWearing)
Tags
name:
Check Mode
default: Is Wearing Some
options: Is Wearing Some
, Is Wearing All
Is Near Location | IsNear (aka. PIsNear)
Tags
name:
Shape
default: Sphere
options: Sphere
, Circle
, Cube
, Square
| IsRiding (aka. )
Tags
name:
Compare Text To
default: Entity type
options: Entity type
, Name or UUID
| StandingOn (aka. PStandingOn)
| CmdEquals (aka. )
Tags
name:
Check Mode
default: Check Entire Command
options: Check Entire Command
, Check First Word
name:
Ignore Case
default: True
options: True
, False
Is Standing on Block | StandingOn (aka. PStandingOn )
Is Grounded | IsGrounded (aka. )
Cursor Item Equals | CursorItem (aka. )
Hotbar Slot Equals | SlotEquals (aka. )
| ItemEquals (aka. )
| IsHoldingMain (aka. )
Is Holding Item | IsHolding (aka. )
Tags
name:
Hand Slot
default: Either hand
options: Either hand
, Main hand
, Off hand
Inventory Menu Slot Equals | MenuSlotEquals (aka. )
Is Blocking | IsBlocking (aka. )
Has Plot Permission | HasPermission (aka. )
Tags
name:
Permission
default: Developer or builder
options: Owner
, Developer
, Builder
, Developer or builder
, Whitelisted
Is Riding Entity | IsRiding (aka. )
Tags
name:
Ignore Formatting
default: True
options: True
, False
Main Hand Equals | MainHandEquals (aka. )
Tags
name:
Main Hand
default: Left Hand
options: Left Hand
, Right Hand
Is Sneaking | IsSneaking (aka. )
Is Flying | IsFlying (aka. )
Has Potion Effect | HasPotion (aka. HasEffect)
Tags
name:
Check Properties
default: None
options: None
, Amplifier
, Duration
, Amplifier and duration
name:
Check Mode
default: Has any effect
options: Has any effect
, Has all effects
Name Equals | NameEquals (aka. PNameEquals)
Inventory Type Open | InvOpen (aka. )
Tags
name:
Inventory Type
default: Any Inventory
options: Any Inventory
, Plot Menu
, Crafting Table
, Chest
, Double Chest
, Ender Chest
, Shulker Box
, Barrel
, Furnace (any)
, Furnace
, Blast Furnace
, Smoker
, Dropper
, Dispenser
, Beacon
, Hopper
, Anvil
, Brewing Stand
, Cartography Table
, Loom
, Grindstone
, Stonecutter
, Enchanting Table
, Trader Menu (any)
, Villager Menu
, Wandering Trader Menu
, Horse Inventory
, Llama Inventory
Has Item in Slot | HasSlotItem (aka. )
Is Sprinting | IsSprinting (aka. )
Is Gliding | IsGliding (aka. )
| CmdArgEquals (aka. )
Tags
name:
Ignore Case
default: True
options: True
, False