IF PLAYER
Used to execute the code inside it if a certain condition related to a player is met.examples
Check if a player is swimmingCheck if a player has an item
Check a player's username
Actions
Is Looking at Block | IsLookingAt (aka. )
Tags
name:
Fluid Mode
default: Ignore fluids
options: Ignore fluids, Detect fluidsIs In World Border | InWorldBorder (aka. )
Is in Game Mode | IsInGameMode (aka. )
Tags
name:
Game Mode
default: Survival
options: Survival, Creative, Adventure, SpectatorHas Room For Item | HasRoomForItem (aka. PHasRoomForItem)
Tags
name:
Check Mode
default: Has Room for Any Item
options: Has Room for Any Item, Has Room for All Itemsname:
Checked Slots
default: Main inventory
options: Entire inventory, Main inventory, Upper inventory, Hotbar, Armor | IsHoldingOff (aka. )
Is Using Resource Pack | UsingPack (aka. )
Item Is Not On Cooldown | NoItemCooldown (aka. )
Is Using Item | IsUsingItem (aka. )
| HasAllItems (aka. )
Is Swimming | IsSwimming (aka. )
Has Item | HasItem (aka. )
Tags
name:
Check Mode
default: Has Any Item
options: Has Any Item, Has All Items | BlockEquals (aka. )
Is Wearing Item | IsWearing (aka. PIsWearing)
Tags
name:
Check Mode
default: Is Wearing Some
options: Is Wearing Some, Is Wearing AllIs Near Location | IsNear (aka. PIsNear)
Tags
name:
Shape
default: Sphere
options: Sphere, Circle, Cube, Square | IsRiding (aka. )
Tags
name:
Compare Text To
default: Entity type
options: Entity type, Name or UUID | StandingOn (aka. PStandingOn)
| CmdEquals (aka. )
Tags
name:
Check Mode
default: Check Entire Command
options: Check Entire Command, Check First Wordname:
Ignore Case
default: True
options: True, FalseIs Standing on Block | StandingOn (aka. PStandingOn )
Is Grounded | IsGrounded (aka. )
Cursor Item Equals | CursorItem (aka. )
Hotbar Slot Equals | SlotEquals (aka. )
| ItemEquals (aka. )
| IsHoldingMain (aka. )
Is Holding Item | IsHolding (aka. )
Tags
name:
Hand Slot
default: Either hand
options: Either hand, Main hand, Off handInventory Menu Slot Equals | MenuSlotEquals (aka. )
Is Blocking | IsBlocking (aka. )
Has Plot Permission | HasPermission (aka. )
Tags
name:
Permission
default: Developer or builder
options: Owner, Developer, Builder, Developer or builder, WhitelistedIs Riding Entity | IsRiding (aka. )
Tags
name:
Ignore Formatting
default: True
options: True, FalseMain Hand Equals | MainHandEquals (aka. )
Tags
name:
Main Hand
default: Left Hand
options: Left Hand, Right HandIs Sneaking | IsSneaking (aka. )
Is Flying | IsFlying (aka. )
Has Potion Effect | HasPotion (aka. HasEffect)
Tags
name:
Check Properties
default: None
options: None, Amplifier, Duration, Amplifier and durationname:
Check Mode
default: Has any effect
options: Has any effect, Has all effectsName Equals | NameEquals (aka. PNameEquals)
Inventory Type Open | InvOpen (aka. )
Tags
name:
Inventory Type
default: Any Inventory
options: Any Inventory, Plot Menu, Crafting Table, Chest, Double Chest, Ender Chest, Shulker Box, Barrel, Furnace (any), Furnace, Blast Furnace, Smoker, Dropper, Dispenser, Beacon, Hopper, Anvil, Brewing Stand, Cartography Table, Loom, Grindstone, Stonecutter, Enchanting Table, Trader Menu (any), Villager Menu, Wandering Trader Menu, Horse Inventory, Llama InventoryHas Item in Slot | HasSlotItem (aka. )
Is Sprinting | IsSprinting (aka. )
Is Gliding | IsGliding (aka. )
| CmdArgEquals (aka. )
Tags
name:
Ignore Case
default: True
options: True, False