IF ENTITY
Used to execute the code inside it if a certain condition related to an entity or multiple entities is met.examples
Check if an entity is a projectileCheck if an entity is a certain type
of mob
Check the name of an entity
Actions
Is Vehicle | IsVehicle (aka. )
         
 Is Grounded | IsGrounded (aka. EIsGrounded)
         
 Is Type | IsType (aka. )
         
 Is Projectile | IsProj (aka. )
         
 Is Mob | IsMob (aka. )
         
 Has Custom Tag | HasCustomTag (aka. )
         
 Is Sheared | IsSheared (aka. )
         
 Is Item | IsItem (aka. )
         
 Is Riding Entity |  IsRiding  (aka. )
        
 
 Tags
name: 
 Ignore Formatting
                default: True
                options: True, FalseExists | Exists (aka. )
         
 Is Near Location | IsNear (aka. EIsNear)
        
 
 Tags
name: 
 Shape
                default: Sphere
                options: Sphere, Circle, Cube, SquareHas Potion Effect | HasPotion (aka. )
        
 
 Tags
name: 
 Check Properties
                default: None
                options: None, Amplifier, Duration, Amplifier and durationname: 
 Check Mode
                default: Has any effect
                options: Has any effect, Has all effects | IsRiding (aka. )
        
 
 Tags
name: 
 Compare Text To
                default: Entity type
                options: Entity type, Name or UUID | StandingOn (aka. EStandingOn)
         
 Name Equals | NameEquals (aka. ENameEquals)
        
 
 Tags
name: 
 Ignore Formatting
                default: True
                options: True, FalseIs Standing on Block |  StandingOn  (aka.  EStandingOn )