DF Manual Patch 6.6.1

PLAYER EVENT

Used to execute code when something is done by (or happens to) a player.

examples

Detect when a player joins the plot
Detect when a player right clicks
Detect when a player dies

Actions

Player Click Container Slot Event | ClickContainerSlot (aka. )


Player Close Inventory Event | CloseInv (aka. )


Player Start Flight Event | StartFly (aka. )


Player Break Block Event | BreakBlock (aka. )


Player Start Sprint Event | StartSprint (aka. )


Mob Kill Player Event | MobKillPlayer (aka. )


Player Teleport Event | Teleport (aka. )


Player Shoot Bow Event | ShootBow (aka. )


Player Stop Flight Event | StopFly (aka. )


Player Tame Mob Event | TameEntity (aka. )


Player Left Click Event | LeftClick (aka. )


Player Take Damage Event | PlayerTakeDmg (aka. )


Player Projectile Hit Event | ProjHit (aka. )


Player Kill Player Event | KillPlayer (aka. )


Player Vehicle Jump Event | VehicleJump (aka. )


Player Click Inventory Slot Event | ClickInvSlot (aka. ClickOwnInv)


Player Respawn Event | Respawn (aka. )


Player Swap Hands Event | SwapHands (aka. )


Resource Pack Load | PackLoad (aka. )


Player Damage Entity Event | DamageEntity (aka. )


Player Sneak Event | Sneak (aka. )


Player Heal Event | PlayerHeal (aka. )


Player Right Click Player Event | ClickPlayer (aka. )


Player Consume Item Event | Consume (aka. )


Player Death Event | Death (aka. )


Player Place Block Event | PlaceBlock (aka. )


Player Walk Event | Walk (aka. )


Player Pick Up Item Event | PickUpItem (aka. PickupItem)


Player Dismount Event | Dismount (aka. )


Potion Cloud Imbue Player Event | CloudImbuePlayer (aka. )


Player Leave Game Event | Leave (aka. Quit)


Player Drop Item Event | DropItem (aka. )


Player Change Slot Event | ChangeSlot (aka. )


Player Right Click Entity Event | ClickEntity (aka. )


Player Horse Jump Event | HorseJump (aka. )


Player Shoot Projectile Event | ShootProjectile (aka. )


Player Move Event | Move (aka. )


Player Unsneak Event | Unsneak (aka. )


Player Fish Event | Fish (aka. FishEvent)


| FallDamage (aka. )


Player Break Item Event | BreakItem (aka. )


| LoopEvent (aka. )


Player Resurrect Event | PlayerResurrect (aka. )


Player Right Click Event | RightClick (aka. )


Player Click Menu Slot Event | ClickMenuSlot (aka. ClickItem)


Player Riptide Event | Riptide (aka. )


Player Kill Mob Event | KillMob (aka. )


Player Join Game Event | Join (aka. )


Entity Damage Player Event | EntityDmgPlayer (aka. )


Player Stop Sprinting Event | StopSprint (aka. )


Player Jump Event | Jump (aka. )


Player Load Crossbow Event | LoadCrossbow (aka. )


Projectile Damage Player Event | ProjDmgPlayer (aka. )


Player Command Event | Command (aka. )


Player Exhaustion Event | Exhaustion (aka. )


Resource Pack Decline | PackDecline (aka. )


Player Damage Player Event | PlayerDmgPlayer (aka. )