SELECT OBJECT
Used to change the selection on the current line of code, which will affect the targets of most code blocks.examples
Select all players on the plotSelect a player with a certain username
Select all players on the plot that meet
a certain condition
Actions
| LastMob (aka. )
Select Random Player | RandomPlayer (aka. )
Select Last-Spawned Entity | LastEntity (aka. )
| Shooter (aka. )
| AllMobs (aka. )
Select Entities by Name | EntityName (aka. )
Tags
name:
Ignore Formatting
default: True
options: True
, False
Filter Selection Randomly | FilterRandom (aka. RandomSelected)
| DefaultEntity (aka. )
Select Players by Name | PlayerName (aka. )
Select All Entities | AllEntities (aka. )
| Damager (aka. )
Filter Selection by Distance | FilterDistance (aka. )
Tags
name:
Ignore Y-Axis
default: False
options: True
, False
name:
Compare Mode
default: Nearest
options: Nearest
, Farthest
Filter Selection by Raycast | FilterRay (aka. )
Tags
name:
Block Collision
default: Solid blocks
options: All blocks
, Non-fluid blocks
, Solid blocks
, None
Reset Selection | Reset (aka. None)
Select Event Target | EventTarget (aka. )
Tags
name:
Event Target
default: Default
options: Default
, Killer
, Damager
, Victim
, Shooter
, Projectile
| Killer (aka. )
| Victim (aka. )
Select Entities by Condition | EntitiesCond (aka. )
Select All Players | AllPlayers (aka. )
Invert Selection | Invert (aka. )
| RandomEntity (aka. )
Filter Selection by Condition | FilterCondition (aka. FilterSelect)
| MobsCond (aka. )
Filter Selection by Sort | FilterSort (aka. )
Tags
name:
Sort Order
default: Ascending
options: Ascending
, Descending
| Projectile (aka. )
| DefaultPlayer (aka. )
Select Players by Condition | PlayersCond (aka. )
| MobName (aka. )