DF Manual Patch 6.6.1

ENTITY EVENT

Used to execute code when an entity does something or when something happens to an entity.

examples

Detect when a mob takes damage
Detect when a projectile kills a mob
Detect when a mob kills another mob

Actions

Entity Kill Entity Event | EntityKillEntity (aka. )


Block Fall Event | BlockFall (aka. )


Projectile Kill Entity Event | ProjKillEntity (aka. )


Entity Damage Entity Event | EntityDmgEntity (aka. )


Falling Block Land Event | FallingBlockLand (aka. )


Entity Resurrect Event | EntityResurrect (aka. )


Item Merge Event | ItemMerge (aka. )


Entity Heal Event | EntityHeal (aka. )


Entity Teleport Event | Teleport (aka. )


Entity Shoot Bow Event | ShootBow (aka. )


Entity Take Damage Event | EntityDmg (aka. )


Projectile Damage Entity Event | ProjDmgEntity (aka. )


Entity Explode Event | EntityExplode (aka. )


Entity Death Event | EntityDeath (aka. )


Vehicle Take Damage Event | VehicleDamage (aka. )


Entity Transform Event | Transform (aka. )


Sheep Regrow Wool Event | RegrowWool (aka. )