IF GAME
Used to execute the code inside it if a certain condition related to the plot is met.examples
Check if a container has all ofa certain set of items
Check if a sign's text contains
a certain text
Check if a block at a certain
location is a certain block
Actions
| SignHasTxt (aka. )
Tags
name:
Sign Line
default: All lines
options: 1
, 2
, 3
, 4
, All lines
name:
Check Mode
default: Contains
options: Contains
, Equals
Container Has Room For Item | HasRoomForItem (aka. )
Tags
name:
Check Mode
default: Has Room for Any Item
options: Has Room for Any Item
, Has Room for All Items
Event Block Equals | EventBlockEquals (aka. )
Command Equals | CommandEquals (aka. )
Tags
name:
Check Mode
default: Check entire command
options: Check entire command
, Check beginning
name:
Ignore Case
default: True
options: True
, False
Event Item Equals | EventItemEquals (aka. )
Tags
name:
Comparison Mode
default: Ignore stack size/durability
options: Exactly equals
, Ignore stack size/durability
, Material only
Sign Contains Text | SignHasTxt (aka. )
Tags
name:
Sign Line
default: All lines
options: 1
, 2
, 3
, 4
, All lines
name:
Sign Side
default: Front
options: Front
, Back
name:
Check Mode
default: Contains
options: Contains
, Equals
Attack Is Critical | AttackIsCrit (aka. )
Container Has Item | ContainerHas (aka. )
Block Equals | BlockEquals (aka. GBlockEquals)
Location Is In Block | InBlock (aka. )
Block Is Powered | BlockPowered (aka. )
Tags
name:
Redstone Power Mode
default: Direct power
options: Direct power
, Indirect power
Game Has Player | HasPlayer (aka. )
Container Has All Items | ContainerHasAll (aka. )
Command Argument Equals | CmdArgEquals (aka. )
Tags
name:
Ignore Case
default: True
options: True
, False
Event Is Cancelled | EventCancelled (aka. )